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Adjust strength slider | Accessibility | Comfort Guidelines | Rehabilitation Proprioceptive


This slider controls the strength of the force feedback effects and the sound volume generated by iFeelPixel. Adjust this slider to the desired level. All the way down is 10% (Minimum value), all the way up is 100% (Maximum value).

iFeelPixel control panel Volume in percent (Range: 10 - 100)Volume slider (Range: 10 - 100) Volume control for audio / Strength for tactile | Note: some effects (i.e. compounds, etc...) doesn't change gain. See Immersion Desktop.

You can customize the sensation and strength of all effects:

Video Tutorial for SteelSeries Gaming Mouse, How do I setup tactile alerts on my Rival 700?

If you do not hear any sound being played or you do not feel any sensations on your Haptic device or your TouchSense device, consult the iFeelPixel troubleshooting section for assistance. Most effects will only play once per detection but some are designed to repeat.


Computer Accessibility Category (2017 CES Innovation Award)

For people with upper body disabilities, the simple use of a computer keyboard, a mouse, not to mention the joy of playing a video game, can be a challenge, if not a total impossibility.

PC Foot ControllerPC Foot Controller

3dRudder brings an innovative solution to them, by offering a new way to use their feet instead of their hands to control movement, browse the web, use Microsoft Windows-based applications, or play PC keyboard video games, thus bridging a previously insurmountable gap thanks to a new and affordable technology device. Combine 3dRudder Dasboard software with haptic hardware, and you now have full control of your computer through feet and hands.


Comfort guidelines

Whether you're working on your computer all day or surfing the web all night,
pressure on your wrists adds up. Over time this can cause pain in your wrist or arms.

WARNING—Repetitive Motion Injuries & Eyestrain
Playing PC games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis,
carpal tunnel syndrome, skin or irritation or eyestrain:
- Avoid excessive play. Parents should monitor their children for appropriate play.
- Take a 10-15 minute break every hour, even if you don’t think you need it.
- If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
- If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.

Novint Falcon 4 views

WARNING—Force Feedback
The Falcon is capable of applying force to users and objects within the Falcon’s range of motion. Before supplying power to the Falcon, be sure that there are no obstructions within the range of motion of the Falcon. Always interact with the Falcon so that you can accommodate forces and motion, even unexpected forces and motion, safely. Do not keep any part of your body other than your hand near the Falcon’s movement space.

Do not hesitate to lower the strength of force. For more information, please read:

Logitech Comfort Guidelines

Novint Falcon User Manual

Ergonomic way to set up the Novint Falcon in your workspace

Ergonomic way Novint Falcon

Ergonomic Arm Support Adjustable Computer

Note: our organisation has no responsibility about the RSI (Repetitive Strain Injuries)
or Carpal Tunnel disease. If you feel a tingling sensation in hand or carpal tunnel syndrome symptoms. Please take a break right now! We want preserve your health.
Nobody is immune to RSI, a vibrating device must be used properly. Take care!

RSIGuard is an integrated approach to preventing and managing repetitive strain injury (RSI).

EyeDefender is a rest reminder designed to prevent computer vision syndrome (CVS) resulting from working on a computer for hours. EyeDefender can also help you prevent other problems related to computer use, which require a computer user to take short breaks. These problems include carpal tunnel syndrome (CTS) or occupational overuse syndrome (OOS).

During the day, computer screens look good—they're designed to look like the sun. But, at 9PM, 10PM, or 3AM, you probably shouldn't be looking at the sun. f.lux fixes this: it makes the color of your computer's display adapt to the time of day, warm at night and like sunlight during the day.

It's even possible that you're staying up too late because of your computer. You could use f.lux because it makes you sleep better, or you could just use it just because it makes your computer look better.

f.lux makes your computer screen look like the room you're in, all the time. When the sun sets, it makes your computer look like your indoor lights. In the morning, it makes things look like sunlight again. Tell f.lux what kind of lighting you have, and where you live. Then forget about it. f.lux will do the rest, automatically.


Rehabilitation based on proprioceptive

One interesting point regarding training also applies to another potential use, rehabilitation. A haptic device isn't passive; it can take a users' fingers, hands, or limbs and move them. For training, this means that someone could be taught to play the piano by having their fingers moved for them. This could even be done at a distance, although the amount of bandwidth required might make that difficult. For rehabilitation, this means that a machine could do physical therapy.

Proprioceptive: general sensory information about the body. Source: Virtual Touch

Medical Applications
The sense of touch is crucial for medical training. Many diagnostic, surgical and interventional procedures require that physicians train and utilize their sense of touch, which made effective medical training utilizing computers infeasible, until now. Novint’s technology and medical products add this missing component to computer-based  training and simulation.

Source: Novint Medical

Novint Awarded Subcontract to Develop Physical Rehabilitation Game for Military
Videogame Will Help Soldiers Recover from Traumatic Brain Injuries


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