Identifying Major Features of a MP4 Media Sound and Video File
Deciding which sounds to use to create a Haptic effect can be very
subjective as different effect designers may think some aspects of the
sound are more important than others.
There are, however, some key points to consider when deciding what sounds to use to create a Haptic effect:
- Sudden volume changes. For example, this can be a gun shot or a crack of
thunder. Good effects for these types of sounds are usually very strong,
abrupt vibrations, or jolts. Sudden periods of silence may also need to
be set off by a conspicuous absence of vibration. For maximum effect,
planning for time when the device remains still is just as important as
determining when and how it vibrates.
- Gradual volume changes. Some sounds can swell or fade gradually. Haptic
effects for this type of sound should follow the same general rhythm.
Some sound effects are musical and have a definite rhythm and
meter. You can also create effects that follow the rhythm of the
melody, bass drum beats, cymbal crashes, or even riffs in the horn line.
- Prominent frequencies or pitches. The sound of tires squealing
as a car rounds a corner is an example of a very high-pitch sound you
can accent with a high speed vibration. A fog horn is a very low
frequency noise, and a low speed rumble is suitable, however, you should
not base the speed of the vibration solely on the pitch of the
corresponding sound. Low- to mid-motor speeds on a haptic device often
feel stronger than high motor speeds. So, a particularly loud, high-pitched
sound may require a strong, medium speed vibration.
- Tonality. Some sounds have an eerie or dissonant quality that you can accentuate through haptics.
High frequency vibrations that gradually swell can give a similar eerie effect. Other sounds may be peaceful or
even happy. In these instances, short-duration, "bouncy" effects may be more appropriate.
- The physical action the sound represents. Many sounds represent some
real-world actions that are being simulated in a virtual world.
This includes gun shots, earthquakes, picking up items,
opening doors, etc. Firing a gun produces a loud bang and strong kick,
so a matching effect would be a very strong, abrupt vibration. If a
silencer is added to a gun the sound will be muffled, but the jolt that is felt
may be just as strong as before. Thus, a strong effect may be
appropriate even though the sound is not strong.
- Visual cues lacking sound. If the MP4 media file has visual elements of
physical action without sound, such as Superman leaping over a tall
building (refer to MP4 Tutorial), you may want to add effects to these actions. When played
within the Timeline window, these effects may not make
sense because does not playback video
elements; only sound elements. Therefore, you must use an external MP4
player to find the exact timing for the effect "launch event" for use
within the Timeline. Only by loading the MP4 media file
with effects onto your handset are you be able to
verify that your timing is as you like it.
For more information, refer to the MP4
Tutorial.