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Friction - Tactile effects library

A Friction effect is used to simulate the resistance which is caused by one surface moving over another. Friction can also be used to give a feeling of slickness or slipperiness as the user's cursor moves over an area. The more rapid the cursor movement is, the greater the resistance (or assistance) will be.

One use of a friction effect is to simulate moving a box across a rough surface. Another use of a friction is to simulate slipping on an oil slick.

The Friction effect works on all full force feedback joysticks, steering wheels, gamepads and mice. It does not work on the tactile feedback mouse.

The properties of a Friction effect are the same as those of Damper and Inertia. See the Damper section for details.

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