Glossary

Definitions for specific terms.

API (Application Programming Interface)
The contains all the functions required to activate vibration force feedback within an application. Functions within the access IVT data exported from and send the data to hardware that contains Immersion's Technology.
Attack
Parameter in the Envelope that modifies the beginning of a Basis Effect.
Attack Level
The Attack Level specifies the start Magnitude for an effect. Over the duration specified in Attack Time, the magnitude will increase or decrease until the Magnitude is equal to the Magnitude specified in the effect's Magnitude parameter.
Attack Time
The Attack Time specifies the amount of time in which the Attack Level will modify the effect.
Basis Effect
A base effect that can be played alone or in combination with other basis effects. Periodic and MagSweep are types of basis effects.
Device Connect Files
DLL files that facilitate communication between applications running on Microsoft® Windows and devices attached to the computer. These files enable developers to feel effects on the target hardware while using or while debugging their own applications.
Envelope
A group of parameters that modify the beginning and end of an effect. Within a Basis effect, the beginning and end of the effect can be shaped with Envelope parameters. Parameters that modify the start of an effect are called Attack parameters while those that modify the end of an effect are called Fade parameters.
Fade
Parameter in the Envelope that modifies the end of a Basis Effect.
Fade Level
The Fade Level specifies the magnitude level at the end of an effect. Over the duration specified in Fade Time, the Magnitude will increase or decrease from the value in the effect's Magnitude parameter to the value specified by Fade Level.
Fade Time
The Fade Time specifies the amount of time at the end of an effect in which the Fade Level will modify the effect.
IFR File
Immersion Force Resource file created in Immersion Studio [for Gaming], a tool that predates . IFR files contain several types of effects used on Joysticks, Wheels, and mice. Some effects are not compatible with .
IVS File
The file format used by to store project information. An IVS file can contain information about Basis Effects, Timeline Effects or Multimedia objects. Only can read and write IVS files.
IVT data
Binary format used by the Immersion . IVT data contains effect data used to create complex force feedback effects on the target hardware. IVT files are created by exporting data from . IVT data can be accessed using function in the .
K3G Files
K3G files are derived from MPEG-4 files. They basically have the same features as MP4 files.
Launch Event
Launch Events contain a start time and Basis effect override parameters. Launch Events are created from Basis effects. Contained in a Timeline, Launch Events determine which Basis effect is played at a particular time. If an override parameter is not defined, the parameter value from the Basis effect is used.
Leading Silence
The start time of the first note in a MIDI file.
Legitimate Seek Time
Any point in time where audio playback can begin. For MIDI files, every second on or after the Minimum Seek Time is a Legitimate Seek Time. For example, if the Minimum Seek Time is 2000 ms, then the first Legitimate Seek Time is 2000 ms. The next Legitimate Seek Times are 3000, 4000. etc.
MagSweep
A basis effect that contains parameters for turning on an actuator at chosen magnitude and duration.
Minimum Seek Time
The Leading Silence rounded up to the second.
MP4 Files
MP4 is the file format for the MPEG-4 standard and can contain audio and/or video, as well as effects.
Multimedia
An object in that contains a link to a Wave, MIDI or SKM file. Multimedia objects can be saved in IVS files, but are not saved in IVT data.
Padding Effect
An end marker effect can be placed at the end of a Timeline effect, if the Timeline effect is shorter in duration than the MIDI file in order for the Timeline effect and the MIDI file to have the same duration. The end marker effect has a magnitude of 0, therefore it is not felt by the user.
Periodic
A basis effect that contains parameters for turning an actuator on and off at chosen magnitude, frequency and duration.
Repeat Event
Contained in a Timeline, a Repeat Event consists of a range of time and a repeat count. A Repeat Event delineates a range of time containing Launch Events. Launch Events that fall within the range of a Repeat Event are repeated in sequence a specified number of times.
Requested Seek Time
The time at which the user tells to start playback. If Skip Leading Silence is checked, this is the sum of the Leading Silence plus the Start Offset parameter. If Skip Leading Silence is not checked, this value is equal to the Start Offset parameter.
SKM File
SKM files are SK Telecom video files that are optimized for streaming and may contain data.
Timeline Effect
A complex effect made from one or more basis effects. Timeline effects contain Launch Events and Repeat Events.
Device
Hardware that contains Immersion's Technology.
A software package that includes , the and Device Connect files for Microsoft Windows enabling developers to play effects on handsets attached to a computer.
The Immersion is made up of the and the . This combination of software and hardware enables design and playback of simple and complex vibration force feedback.
A tool used to create, display and edit haptic effects. Effects can be designed and felt within .
Waveform
A basis effect that defines the actuator drive signal from the contents of a WAV file.

 


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